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Creator Spotlight: DocHaunt24

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June 27, 2026(Updated June 27, 2026)

Creator Spotlight: DocHaunt24

At Kylee, we believe the best art comes from real people with real stories — and the creators behind the work deserve to be seen just as much as the work itself.

That's why we launched Creator Spotlight — an ongoing series where we sit down with the artists shaping the world of hentai and 3DX art. From their creative process to the characters they've built from scratch, we're pulling back the curtain and letting creators speak for themselves.

For our next spotlight, we're talking with DocHaunt24 — a Scottish Blender artist who turned a passion for commissions into a full-fledged creative practice. With an obsessive focus on facial expressions, a knack for fan-favorite characters, and four years of hard-earned experience under his belt, Doc's work is the kind that makes you stop scrolling.

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Tell us who you are. What do you go by, and where are you creating from?

Heyo, I usually go by DocHaunt24 on my socials or just Doc to most folk (funnily enough, I only ever kept the 24 cause it’s part of my logo). I’m a Blender artist from Scotland. I do works from a variety of game series for pinups, image sets and I’ve dabbled a little into animation.

How did you first get into hentai (3D, 2D, etc.) art? Was there a specific moment, artist, or piece that pulled you in?

This is tricky, I definitely know of how I got into traditional porn but my earliest recollection for hentai would probably come just a little after that. I think some of the earliest erotic art I saw was a young me watching High School of the Dead back when Youtube was rife with multi-part uploads of various anime.

When it comes to inspiration though, I first got on board with creating my own works after spending a few years as mainly a commissioner. I became friends with a few Blender artists who eventually taught me the ropes, my earliest stuff is really not pretty.

I kept at the work though and when I graduated a few years back, I was able to give this my full attention. My home life has made getting a job difficult so being able to fall back into this so I’m not just a bum not making any money. After 4 years of it, I’ve settled in well and feel relatively happy where my stuff is at

I’ve been inspired by many artists over the years but some of the GOATs would be artists such as Stormfeder and Revolverwing on the 2D front and people like Redmoa on the 3D. Stormfeder especially is one I always come back to when looking for reference or inspiration.

How would you describe your style to someone who's never seen your work?

Oh, now that one is a toughie. I guess I’d describe my stuff as varied in setup but usually quite similar in my techniques. I often dart between versions of Blender and the engines within so my stuff can often be different piece to piece.

I think a specific thing I always end up focusing on is my expression work and especially the eyes. I think some people forget just how important and how erotic expressions and stares can be in pieces. A good blowjob scene needs some good erotic stares and lips to really get the blood pumping. So I always try to keep that focus on the face in my pieces, be that a little detrimental sometimes.

Walk us through your creative process. What does making a piece actually look like for you, start to finish?

So, most of my work is commission work so a lot of the heavy lifting in the ideas department comes for free. When I do get to work on my own stuff, it often comes down to finding a good reference and a character who fits it. I struggle to watch a lot of smut these days just due to the fact my art brain is constantly noticing scenes that’d make a good reference. Character choices for me often come down to who my brain has decided to latch onto and simp for at the current moment.

Once I’ve got my reference and character to go, it comes down to choosing a location to either fit the character or to fit the vibe. For people wanting to get into this line of work, Open3DLab is your best friend. A huge shout-out to that site, it makes finding maps to fit your ideas so much nicer to do. This is also the time that I determine which Blender version I am going to be using for this piece, I dabble between EEVEE in 4.1 and Cycles in 5.1, the former for anime-styled and the latter for photorealistic characters.

After that, it’s time to begin, I only have one monitor but I have a rubbish little Fire tablet I load up my references on. Open the map we’re gonna be using then append all of the characters and models who’ll be partaking in this particular scene. I then get to work, usually with the first thing being setting up the lucky guy(s) for the piece, getting him into a WIP position I can work off of. Afterwards, I get our girl(s) in and posed, oftentimes this is the longest section of my work flow. I usually don’t stick 1-to-1 with the reference, tweaking it to suit tastes, the model’s shortcomings or even just cause I think of a better position for something. This is also the point I place in my camera and test angles and shots that I think will work the best for the piece. Usually, I work off the reference position but find something that I much prefer, as I did with the focus of the piece.

Lighting is something I still don’t feel fully qualified in, it is the second of the sections of my work that can take the longest. My go to is often some simple three-point lighting then I build from there. It can take me hours to get something I’m happy with, so usually this is when I ask friends for second opinions on my work. As someone who switches between the engines and versions, lighting setups that work for one can often come out looking terrible in the other. Shoutouts to LazyProcrastinator for their free guide to lighting, it’s something I’ll often go back to and study when I feel like my stuff isn’t working well (https://lazyprocrast.fanbox.cc/posts/6484021).

When I’m happy or the commissioner is happy, my stuff goes in for final render. I often use a program I bought called Blender Render Queue to render stuff in the background. It often cuts my render times in half and lets me leave a set to render overnight in the knowledge my PC will turn off when it’s done. A quick spin in Photoshop for edits, cleaning up and colour work follows, with my stuff being known for trying to approximate the UI from the series I work on. Most pieces take me 1-3 days depending on complexity and length of the set.

Where do you find inspiration? What gets you excited to create?

Inspiration often comes to me whenever I find a good ref. Often when I see a good idea or play a new game with a character or pose I wanna do with a character, it’s stuck in my head until it’s done. Memes or viral poses are also something I often enjoy taking my own spin on, with varying results.

What's the hardest part of your creative process — and how do you push through it?

Repetition, it’s always gonna be repetition, especially as someone who works mainly through comms. Oftentimes, people will see your work and want something similar or with the same characters doing something else. In my own discord, I’ve got a little bit of a joke of hating working on Fire Emblem due to the repetition and how much I’m asked to do pieces of that franchise. I do play into it but I do sometimes find the amount of content I get asked to make for it to be rather tiring.

I do have quite a few methods to push through it, though. My main one is taking time between the commissions of the same franchise either by doing another comm first that’s not from that franchise or by doing something for myself. Oftentimes that’s enough of a break to get me through it. It’s usually nice when I do something for myself, I like to make pinups and small sets I can post on my SFW channels. I get out some creativity and lose that feeling of repetition and my fanbase often gets a cute pic. Admittedly though, there are sometimes where you do just have to settle in and push through multiple pieces in a go. It can be tough, but it’s a rare thing for me these days.


Is there a piece you've made that you're especially proud of? Tell us about it.

Such an evil question to ask a creator… But for real though, I think my best stuff it’s often with my pinups, especially when it’s for a character I think I excel with. My two main characters for that are the odd pairing of Aunt Cass and Mai Shiranui. 

I think for this, I’ll give y’all a preview of a piece that isn’t public at the time of writing, a Mai pic I think is the culmination of my experience working with this model. I got the lighting and pose spot on to what I envisioned in my head!

What does your relationship with your audience mean to you? How does fan support shape what you create?

The weirdest thing is that well, I always forget that people jack it to my stuff. It’s often so nice to hear support on a pic, even when that pic might be one you’re not too sure of yourself. It’s something else when you see some comments that remind you that folk are cranking the hog to it. I’m glad that my audience is always rather supportive of the work I do. I see many familiar names in my likes on pieces from a range of different franchises. So, I’m always really appreciative that my audience stays for me and my style and don’t just go all in on wanting the same franchises and characters from me.

What are you working on or exploring right now? What's exciting you creatively?

I’ve not done as much as of recent but I have been working on getting myself comfortable with smaller animations. I’m very doubtful I’ll ever have the patience for longer form animation but I hope to continue with that. My main hope is to continue improving and learning on what I’ve been doing so far and keeping myself able to adapt to newer versions of Blender. I just recently had my first go at particles for a piece, hoping to use them in the future to improve pics in any way that I can. Fluids too, been doing them for years now and I still struggle to get the right effect I’m looking for in a piece. As I said, I’m always hoping to learn more as I go.

What would you want a first-time viewer of your work to feel?

For those who find my works, I think the main thing I’d want them to feel is just the wish to stick around and follow. I always hope that my work can become something people can get interested in or lead them to finding new things to like/simp for. There are many artists who I’ve found that have made me really enjoy a fetish or character I never had the taste for before. I think that’s the biggest sign of a successful NSFW artist so I’m hoping I can strive for that myself.


Any advice for artists just starting out in this space?

Dear God, use porn references over 2D art. 2D art is incredible but unlike them, we 3D artists are limited to the flexibility of our models. Sometimes, arm positions you see in 2D art just aren’t possible with your model. Another is that you’re gonna suck to begin, try not to be too upset to see criticism. Learn from what people say and I’m sure that you can make it in the community. Finally, if you don’t wanna get boxed into one kind of fetish art or franchise, do try to be flexible from the offset. I have many friends who nowadays feel rather boxed in on the franchises they can make content for and it can be difficult for them to break free from that.

 Where can the Kylee community find you and support your work?

@dochaunt24 is my main Kylee page, it’s where you’ll see everything I make and create. I post every few days or so but please forgive me if I forget to post the odd piece or set. I can be rather forgetful.

Alternatively, I’m pretty much available on all the main NSFW supported socials such as @DocHaunt24 on Twitter, @dochaunt.bsky.social on BlueSky, DocHaunt24 on Pixiv and DocHaunt on DeviantArt (They don’t get the lewds there but all the pinups get posted).


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Thank you to DocHaunt24 for pulling back the curtain on his process — the honesty, the craft, and yes, the Fire Emblem fatigue. We're thrilled to have him as part of the Kylee community.

Head over to his profile and see why his audience keeps coming back — no matter the franchise.

Browse DocHaunt24's profile on Kylee

Creator Spotlight is all about celebrating the people who make this community worth showing up for — fans and artists alike. If you're a creator and want to be featured in an upcoming spotlight, we'd love to hear from you at social@kylee.io.

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